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Motion 201
Advanced Motion 2
Particle systems, behaviors, generators, and advanced effects in Motion 2!
Motion 201 : Advanced Motion 2
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01: Filter Order
02: Kaleidoscope Filter
03: Making a Ball
04: Creating Text
05: A Ball Repelling Text
Effects Overview
Filter Order
01: Filter Order
Kaleidoscope Filter
02: Kaleidoscope Filter
Behaviors Example
03: Making a Ball
04: Creating Text
05: A Ball Repelling Text
Generators
06: Generators Example-Caustics
07: Generators Example-Cellular
08: Generators Example-Swirly
Creating Particles
09: Creating Particles
10: Colors in Particle Systems
11: Adding Dimensions to Particles
12: Changing Emitter Direction
Text Overview
Creative Text
13: Stylizing Text
14: Giving Text a Path
Text Behaviors
15: Adding Text to Video
16: Blurring With a Text Behavior
17: Choosing Behaviors
Getting Deeper into Motion
Keyframe Interpolation
18: Going Into Keyframe Interpolation
Markers
19: Adding and Using Markers
Menus
20: The Motion Menu Explained
21: The File Menu Explained
22: The Edit Menu Explained
23: The Mark Menu Explained
24: The Object Menu Explained
25: The View Menu Explained
26: The Window Menu Explained
27: The Help Menu Explained
Preferences
28: Getting Into General Preferences
29: Setting Appearance Preferences
30: Project Preference Settings
31: Canvas Preferences
32: Other Preferences Outlined
Favorites
33: Creating Favorites
Advanced Filters and Behaviors
Keying Filters
34: Setting up a Green Screen
35: Understanding Keying Filters
36: Keying a Night Filter
Parameter Behaviors
37: Average Parameter Behavior
38: MIDI Parameter Behavior
39: Negate and Oscillate
40: The Rate Parameter Behavior
41: Reverse Parameter Behavior
42: The Randomize Parameter Behavior
43: Wriggling Parameter Behavior
44: Parameter Behaviors on Parameter Behaviors
Advanced Particle Systems
Particles Range Examples
45: Exploring the Particle Cell
46: Ranges in the Particle Cell
47: Replacing Emitter Objects
48: Generating Random Seeds
49: Using the Gravity Behavior
50: Making an Attractor
51: Dealing With Computer Limitations
Advanced Particles
52: Setting up for Fire Particles
53: Choosing Values for Cell Controls
54: Adding Color to Particles
55: Using "Math" Behaviors
56: Fine Tuning Emitter Settings
57: Utilizing a Livetype Background
58: Setting up for Burning Planet
59: Using a sphere Distortion
60: Using the "Light Rays" Glow Filter
61: The "Insect Eye" Distortion Filter
62: Setting Up to Make Smoke
63: Cell Controls for Smoke
64: Creating The Illusion of Physics
Advanced Text Effects
Cool Text
65: Giving Text a Sphere Distortion
66: Extruding Text
67: Block Text on a Background
68: Adjusting Text Styles
3D Text
69: Key-framing a Pivoting Motion
70: Key-framing Quadrants of a Spin
71: Sequencing the Spin
Putting It All Together
Advanced Replicators
72: Tracing with Bezier Curves
73: Time Consuming and Tedious
74: Replicators Attached to Outlines
75: Recording in a Sequence Replicator
76: Adjusting Layer Opacity
77: Adjusting Values while Rendering
78: Adding Music to a Movie
32bit Floating Point Rendering
79: 32bit Floating Point Rendering
Masks in Keying
80: Masks in Keying
Global Motion Blur
81: Global Motion Blur
Creating Mattes for FCP
82: Removing a Color in FCP
83: Tracing Tricks
84: Using the Matte in FCP
Using Gestures
85: Using Gestures
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