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Motion 201
Advanced Motion 2
Particle systems, behaviors, generators, and advanced effects in Motion 2!
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Motion 201 : Advanced Motion 2
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Effects Overview
Filter Order
01: Filter Order
Kaleidoscope Filter
02: Kaleidoscope Filter
Behaviors Example
03: Making a Ball
04: Creating Text
05: A Ball Repelling Text
Generators
06: Generators Example-Caust...
07: Generators Example-Cellu...
08: Generators Example-Swirl...
Creating Particles
09: Creating Particles
10: Colors in Particle Syste...
11: Adding Dimensions to Par...
12: Changing Emitter Directi...
Text Overview
Creative Text
13: Stylizing Text
14: Giving Text a Path
Text Behaviors
15: Adding Text to Video
16: Blurring With a Text Beh...
17: Choosing Behaviors
Getting Deeper into Motion
Keyframe Interpolation
18: Going Into Keyframe Inte...
Markers
19: Adding and Using Markers
Menus
20: The Motion Menu Explaine...
21: The File Menu Explained
22: The Edit Menu Explained
23: The Mark Menu Explained
24: The Object Menu Explaine...
25: The View Menu Explained
26: The Window Menu Explaine...
27: The Help Menu Explained
Preferences
28: Getting Into General Pre...
29: Setting Appearance Prefe...
30: Project Preference Setti...
31: Canvas Preferences
32: Other Preferences Outlin...
Favorites
33: Creating Favorites
Advanced Filters and Behaviors
Keying Filters
34: Setting up a Green Scree...
35: Understanding Keying Fil...
36: Keying a Night Filter
Parameter Behaviors
37: Average Parameter Behavi...
38: MIDI Parameter Behavior
39: Negate and Oscillate
40: The Rate Parameter Behav...
41: Reverse Parameter Behavi...
42: The Randomize Parameter ...
43: Wriggling Parameter Beha...
44: Parameter Behaviors on P...
Advanced Particle Systems
Particles Range Examples
45: Exploring the Particle C...
46: Ranges in the Particle C...
47: Replacing Emitter Object...
48: Generating Random Seeds
49: Using the Gravity Behavi...
50: Making an Attractor
51: Dealing With Computer Li...
Advanced Particles
52: Setting up for Fire Part...
53: Choosing Values for Cell...
54: Adding Color to Particle...
55: Using "Math" Behaviors
56: Fine Tuning Emitter Sett...
57: Utilizing a Livetype Bac...
58: Setting up for Burning P...
59: Using a sphere Distortio...
60: Using the "Light Rays" G...
61: The "Insect Eye" Distort...
62: Setting Up to Make Smoke
63: Cell Controls for Smoke
64: Creating The Illusion of...
Advanced Text Effects
Cool Text
65: Giving Text a Sphere Dis...
66: Extruding Text
67: Block Text on a Backgrou...
68: Adjusting Text Styles
3D Text
69: Key-framing a Pivoting M...
70: Key-framing Quadrants of...
71: Sequencing the Spin
Putting It All Together
Advanced Replicators
72: Tracing with Bezier Curv...
73: Time Consuming and Tedio...
74: Replicators Attached to ...
75: Recording in a Sequence ...
76: Adjusting Layer Opacity
77: Adjusting Values while R...
78: Adding Music to a Movie
32bit Floating Point Rendering
79: 32bit Floating Point Ren...
Masks in Keying
80: Masks in Keying
Global Motion Blur
81: Global Motion Blur
Creating Mattes for FCP
82: Removing a Color in FCP
83: Tracing Tricks
84: Using the Matte in FCP
Using Gestures
85: Using Gestures