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Logic 7 105
Logic's Environment Explored
You may have heard that Logic is an object-oriented audio editor. The Environment window holds the key to understanding why ....
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Logic 7 105 : Logic's Environment Explored
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The MIDI Environment
ENVIRONMENT OVERVIEW
01: A First Look at the Envi...
02: Creating a Plain Vanilla...
03: Creating a New Environme...
GETTING MIDI INTO LOGIC
04: Getting MIDI Into Logic'...
05: Channeling MIDI Signals ...
06: Using the Physical Input...
07: Using the Keyboard Objec...
08: Using the Monitor Object
09: Adding New Physical MIDI...
USING OBJECTS
10: Setting-Up the Metronome
11: Playing a MIDI Instrumen...
12: Using the Channel Assign...
13: Naming Environment Objec...
14: The Environment as a Flo...
15: Moving Objects Between L...
INSTRUMENT OBJECTS
16: Intro to Instrument Obje...
17: Creating Mono-Timbral MI...
18: Creating Multi-Timbral M...
WORKING WITH PATCHES
19: Total Recall of Synth Pa...
20: Using a Multi Instrument...
21: Choosing GM Patches Insi...
22: Customizing the Patch Li...
23: Using the Various Multi'...
24: Using the Channel Assign...
25: Hiding Objects from the ...
26: Total Recall of MIDI Set...
The Audio Environment
AUDIO CHANNELS
27: A first look at the Audi...
28: Creating an Audio Object
29: Assigning Audio Channels...
30: Exploring Audio Channels
31: Working with Audio Chann...
TRICKS WITH OBJECTS
32: Naming Multiple Objects
33: Deleting All Song Plug-I...
34: Increasing your Max Trac...
35: Filtering Audio Object A...
36: Changing the Fader Value...
37: Changing Object Icons
38: Creating Custom Icons
39: Installing Custom Icons
40: Finishing Your Autoload ...
SIGNAL-PATH TRICKS
41: Using a Delay Line
42: Configuring the Delay
43: Tricks with Delay Lines
44: Using Macros
45: Using the Arpeggiator
46: Randomizing Arpeggio Vel...
47: Using the Chord Memorize...