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Logic 7 105
Logic's Environment Explored
You may have heard that Logic is an object-oriented audio editor. The Environment window holds the key to understanding why ....
Logic 7 105 : Logic's Environment Explored
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01: A First Look at the Environment
02: Creating a Plain Vanilla Environment
03: Creating a New Environment Layer
04: Getting MIDI Into Logic's Environment
05: Channeling MIDI Signals to Logic's Sequencer
The MIDI Environment
ENVIRONMENT OVERVIEW
01: A First Look at the Environment
02: Creating a Plain Vanilla Environment
03: Creating a New Environment Layer
GETTING MIDI INTO LOGIC
04: Getting MIDI Into Logic's Environment
05: Channeling MIDI Signals to Logic's Sequencer
06: Using the Physical Input's Sum Arrow
07: Using the Keyboard Object
08: Using the Monitor Object
09: Adding New Physical MIDI Ports
USING OBJECTS
10: Setting-Up the Metronome
11: Playing a MIDI Instrument
12: Using the Channel Assign Tool
13: Naming Environment Objects
14: The Environment as a Floating Window
15: Moving Objects Between Layers
INSTRUMENT OBJECTS
16: Intro to Instrument Objects
17: Creating Mono-Timbral MIDI Devices
18: Creating Multi-Timbral MIDI Devices
WORKING WITH PATCHES
19: Total Recall of Synth Patches 19: Total Recall of Synth Patc
20: Using a Multi Instrument Object
21: Choosing GM Patches Inside Logic
22: Customizing the Patch Lis
23: Using the Various Multi's Song File
24: Using the Channel Assignment Menu
25: Hiding Objects from the Channel Menu
26: Total Recall of MIDI Settings
The Audio Environment
AUDIO CHANNELS
27: A first look at the Audio Configuration Window
28: Creating an Audio Object
29: Assigning Audio Channels to Arrange Window Tracks
30: Exploring Audio Channels
31: Working with Audio Channels
TRICKS WITH OBJECTS
32: Naming Multiple Objects
33: Deleting All Song Plug-Ins
34: Increasing your Max Tracks Setting
35: Filtering Audio Object Areas
36: Changing the Fader Value Display
37: Changing Object Icons
38: Creating Custom Icons
39: Installing Custom Icons
40: Finishing Your Autoload Song's Environment
SIGNAL-PATH TRICKS
41: Using a Delay Line
42: Configuring the Delay
43: Tricks with Delay Lines
44: Using Macros
45: Using the Arpeggiator
46: Randomizing Arpeggio Velocity
47: Using the Chord Memorizer
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