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Motion 101
Mastering Motion 2
Learn how to create engaging motion graphics using Apple's Motion 2.
Motion 101 : Mastering Motion 2
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01: About Ram
02: About Graphics Cards
03: Exploring System Requirements
04: Hardware Requirements Summary
05: Understanding Interlacing
Motion Basics
Hardware Requirements
01: About Ram
02: About Graphics Cards
03: Exploring System Requirements
04: Hardware Requirements Summary
TVs Vs. Computers
05: Understanding Interlacing
06: TV Displays Vs. Computers
07: Square Vs. Rectangular Pixels
08: NTSC Pixel Aspect Ratio
09: Pal Aspect Ratio
10: RBG Vs. YUV Color Space
11: Color Space And Data Rates
12: Delivery Speed
Optimizing Your Hard Disk
13: Storage Requirements
14: Understanding Data Rates
Interface Basics
15: Opening Motion
16: Exploring The File Browser
17: Behaviors
18: Filters
19: About Generators
20: Particle Systems And Replicators
21: Fonts In Motion
22: Media Folders
23: The Favorites Folder
24: The Inspector
25: Motion Shortcuts
26: Bringing Objects Into The Timeline
27: Editor Shortcuts
28: Dashboard And View Shortcuts
29: Apple Shortcuts Summary
30: F Key Shortcuts
31: Deleting Objects
32: The Mini-Timeline
Empowering Motion
Objects, Layers And Groups
33: About Objects
34: Adding Objects To Layers
35: Alpha Channels In The Timeline
36: Working With Layer Containers
37: Saving Your Project
38: Duplicating Layers
39: Adding A Colorize Filter
40: Layer Hierarchies
41: Grouping Layer Containers
42: Mastering The Layers Window
43: Adding Motion To Layers
44: Using The Wireframe
45: Adding Content Objects
46: Duplication With Filters
47: Setting Length And Play Range
48: Understanding The Canvas Window
Working With Audio
49: Audio Inside Motion
Motion And Final Cut
50: Drag And Drop To Final Cut
51: Final Cut Integration
Keyframing Basics
52: Adding Keyframes
53: Manipulating Keyframes
54: Editing Keyframes
Using Effects
Behaviors, Filters, And Generato...
55: Adding Filters
56: Making Double Sided Images
57: Exploring Filters
58: Behavior Basics
59: Objects And Behaviors
60: Generator Basics
Replicators And Particle Systems
61: Replicator Basics
62: Shaping Replicators
63: Exploring Particle Emitters
64: Built-In Particle Systems
Using Blend Modes
65: Blend Modes Theory
66: Blending In Final Cut
67: Blending In Motion
68: Using Blend Modes
Getting Deeper Into Motion
Using Templates
69: Opening Templates
70: Replacing Template Media
Using Text
71: Changing Text In Ram Previews
72: Adding Audio In Motion
73: The Text Format Window
74: The Text Style Window
75: The Text Layout Window
Previewing And Exporting In Moti...
76: Optimizing Ram Previews
77: Soloing To Aid Realtime Playback
78: Dv Vs Hdv
79: Final Cut Pro Export
80: Output To Other Applications
Getting Deeper Into Keyframes
81: Adding Keyframes With Record
82: Movement With Keyframes
83: Adding Filters With Keyframes
84: Audio Keyframing
85: Correcting For Pixel Aspect Ratio
86: Creating Your Own Templates
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