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Reason 6 107
Beat Design Basics
Making solid beats is 5% inspiration and 95% perspiration. In this 33-video collection you’ll work up a good sweat as you develop a strong foundation in the art and science of building beats in Reason 6...
Reason 6 107 : Beat Design Basics
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5. Using the Sequencer
12. Kong’s Analog and Physical Modeling
22. The Dynamics and EQ Sections
CH1: Introduction And Programmin...
1: Reason The Drum Machine
1. Why Choose Reason?
2. What We’ll Be Covering Here
3. What You’ll Need
2: An Intro To Programming
4. Setting Up Your Keyboard
5. Using the Sequencer
6. Step Programming With the Redrum
7. Triggering Devices With the Redrum
8. Introducing the Re-Groove Mixer
9. Adding Groove to Step-based Patterns
10. Creating Simple Variations and Fills
CH2: Sounds, Loops And Instrumen...
3: Sounds And Samples
11. Using Factory and Custom Sounds
12. Kong’s Analog and Physical Modeling
13. A Note on Reason’s Samplers
14. Building Your Own Kits
15. Using Raw Audio Drum Hits
4: Loops, Audio And Rex Files
16. Time Stretching and Loops
17. Making Your Own Rex Files
18. Introducing Dr.Octorex
19. Editing and Mangling in the Octorex
20. A Note on Rex Based MIDI Data
CH3: Mixing, Processing And Effe...
5: Mixing And Routing Your Beats
21. Meet the Reason Console
22. The Dynamics and EQ Sections
23. Separate Out and Mix Channels
24. Routing and Using Sub Mixers
25. Headroom and Metering Tips
6: Essential Beat Processing
26. Mclass Compressor Basics
27. Corrective Compression and Limiting
28. EQ and Filtering
29. Creating Drum Groups and Busses
30. Tape Compression and Saturation
7: Basic Effects For Your Drums
31. Using Reverb With Your Drums
32. Echo and Delay
33. Distortion and Destruction
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